
Let me know if you discover a bug please. This bug fix will only help you if your're using Kobayashi Maru 2011.10 or Galaxy Charts V2 (already included in Kobayashi Maru 2011.10)Ĭopy the folder 'scripts' to your Bridge Commander folder and overwrite all data. It makes 'Warp out AI' work again and thus probably fixes a ton of other mods that are dependent on it.
#Star trek bridge commander maximum warp edition 2015 mod
This is not really a mod but rather a bug fix of the latest Galaxy Charts V2, already included in Kobayashi Maru 2011.10.This probably prevented a TON of other mods functioning properly. I traced this issue back to Galaxy Charts and fixed it. The ship could warp in (when it was created) but couldn't warp out again. Maximum Warp Edition of Bridge Commander is a two games in one, you have unmodded version and modded version, can be played in widescreen on 1920x 2000 up to 1330x 4000 etc depending on the size. I can use 7zip to unzip it on windows and play from there. escapes under impulse power, but sustains damage to her warp nacelles. These starships are hand-made by yours truly using Blender 3d.Inside this wonderful pack are an Ares Class (ST Axanar CAGE Style), Texas OCL (Star fleet Battles), and the Klingon L-13 Fatman (FASA Redesign by yours truly). I dont have torrent program for stuff like pirate bay. I noticed, while I was working on a different mod, that simple 'Warp Out AI' wasn't working at all. Browse Star Trek: Bridge Commander files to download full releases, installer. What? The superb Galaxy Charts by the great USS Frontier was seriously bugged and prevented the game from functioning normally? I couldn't believe this myself initially but that was indeed the case.
